﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace KontoraME
{
    //Global Constants Class
    public class GlobalConstants
    {
        public const int TILE_SIZE = 64;
        public const int STILE_SIZE = 32;
        public const int TREE_SIZE = 640;
        public const int COLLISION_SIZE = 256;
        public const int VP_WIDTH = 512;
        public const int VP_HEIGHT = 480;

        //ID Object Type
        public const int RUNNING_MAN_ID = 12;
        public const int BLOCKHOUSE_ID = 18;
        public const int MACHINE_GUN_ID = 19;
        public const int ITEM_BLOCK_ID = 13;
        public const int ITEM_FLYING_ID = 14;
        public const int STONE_FALLING_ID = 26;
        public const int STONE_FLYING_ID = 25;
        public const int FIRE_ID = 28;
        public const int ENEMY_DIVER_ID = 29;
        public const int ENEMY_MACHINE_ID = 30;
        public const int GRENADE_ID = 31;
        public const int TANK_ID = 32;
        public const int BOSS5_ID = 33;
        public const int BOSS5_DOOR_ID = 40;
        
        
        public const int BOSS1_ID = 20;
        public const int BOSS3_ID = 399;
        public const int TILE_ID = 11;


        public const int STANDING_MAN_ID = 15;
        public const int ENEMY_SHELTER_ID = 16;
        public const int BRIDGE_ID = 17;
        public const int GRASS_BODY_ID = 0;
        public const int WATER_BODY_ID = 1;
        public const int GRASS1_BODY_ID = 2;
        public const int SBOX_BODY_ID = 3;
        
    }
}
